Payne Evolutionis a combinations of mods for Max Payne 2: The Fall of Max Payne created by The_Silver.
This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.
How to install:
1.Extract the archive into game’s folder.
2.Run Payne_Evolution_Patch_1.01.exe
3.Start te game and load the mod In the “Choose Customized Game'
Report problems with download to [email protected]
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Popular files for Max Payne 2: The Fall Of Max Payne
MAX PAYNE 1 & 2 Cult classic 3D shooters Max Payne 1 & 2, developed by Remedy Entertainment and published by Gathering of Developers and RockStar Games in 2001 & 2003. Despite their age, these two first Max Payne games are still well worth playing. They have decent graphics due to their distinct style, and their engine and game mechanics are still great. They do however have some shortcoming on newer computer systems. This small guide will fix some basic issues and add support for modern hardware, plus optionally add some new features. 1 - Max Payne Requirements: Max Payne updated to latest version (The Steam version comes already updated)
2 - Max Payne 2: The Fall of Max Payne
Requirements: Max Payne 2: The Fall of Max Payne updated to latest version (The Steam version comes already updated)
3 - Max Payne 1 Screenshots (FPS)
3 - Max Payne 2 Screenshots (FPS)
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4 - Game Art
Game Info Max Payne is a classic action adventure about set in the dark rainy nights of NYC. The games follows Max Payne, a retired cop who is on a revenge rampage over his dead wife and daughter. Guns, girls, drugs, whiskey, action in slow-motion and a dramatic story-teller. All in a nice package with artistic cartoon-style cut-scenes wrapped with detective mystery and gloomy atmosphere. Max Payne a typical 3D action shooter, but very unique at the same time. The first Max Payne game was the very first to introduce bullet-time, which has been copied in many later games.
In order to unpack this file after download, please enter the following password: trainer.
For unpacking files we recommend using a free software - 7-Zip.
Unzip the contents of the archive, run the trainer, and then the game. During the game you will be able to use the following keys:
NUMPAD0 -immortality
NUMPAD1 -unlimited amount of Ammo
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NUMPAD2 -you do not need to reload weapons
NUMPAD3 -single hit kills enemy
NUMPAD4 -unlimited use option slow time (bullet time)
Max Payne 1 Graphics Mod
Please Note!Trainer works with version 1.0.0.113 of the game.
Note: The cheats and tricks listed above may not necessarily work with your copy of the game. This is due to the fact that they generally work with a specific version of the game and after updating it or choosing another language they may (although do not have to) stop working or even malfunction.
Extra care should be taken with modifications, trainers, and other things that were not created by the game’s developers. In this case the possibility of malfunctioning or even damaging the game, which may necessitate reinstalling the game, is particularly high.
Report problems with download to [email protected]
If you've been a gamer for at least a decade, then you will recognize Max Payne as the PC third-person shooter of the early 2000s. Notable for its film noir style and use of the bullet time effect (The Matrix), Max Payne's character went on to surpass anyone's expectations with several console ports, a sequel, and a feature film adaptation in 2008.
Shortly after that, Max Payne 3 was announced and it's been in the works at Rockstar Studios since. The original game was developed by finnish developer Remedy Entertainment and published by the now defunct 3D Realms. Max Payne 3 promises exciting gameplay and impressive graphics, marking the return of bullet time in action sequences, while retaining the shoot-dodge mechanic from previous titles.
On the technology side of things, Rockstar talked earlier about its ability to blend physics and animation. For example, when Max takes a dive to surprise his enemies he does so appropriately according to his surroundings. This is done through the use of the advanced Euphoria dynamic animation engine. However, the game itself is built on the RAGE game engine, so in a sense there are two engines used in the game on top of each other.
The RAGE engine has been upgraded for Max Payne 3 with support for DirectX 11 and stereoscopic 3D rendering on the PC. The added support for DX11 effects has been one of the reasons for our anticipation of this title and why we are bringing you this performance article.
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It's been hinted that Max Payne 3 will make the most of current high-end PCs, with DirectX 11 tessellation compatibility and 'advanced graphics options' available to PC players. So with that in mind let's take a look at the test setup and then get into the results. Make sure you check out our visual tour comparing DX9 through DX11 graphics.
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Testing Methodology
In case you lost count, we'll be testing 25 DirectX 11 graphics card configurations from AMD and Nvidia across all price ranges. The latest official drivers were used for every card. We installed an Intel Core i7-3960X in our test bed to remove any CPU bottlenecks that could influence high-end GPU scores.
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We used Fraps to measure frame rates during 90 seconds of gameplay footage from Max Payne 3's fifth single-player level: 'Alive If Not Exactly Well'. The test begins at the start of the mission where you take a power boat ride down a river before going ashore and starting the mission. The first 90 seconds of footage is the same every single time as it is an in-game cut scene and we chose this scene because it is very demanding.
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Test System Specs:
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We tested Max Payne 3 at three common desktop display resolutions: 1680x1050, 1920x1200 and 2560x1600, using normal and very high quality settings. Both modes were tested in the DirectX 11 mode with vsync and MSAA disabled while ambient occlusion was set to SSAO. The very high settings used 984MB of video memory at 1920x1200 while the normal settings used 331MB at the same resolution.
1680x1050 - Normal Quality
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Achieving our target frame rate of 60fps wasn't as easy at 1680x1050 as we were expecting. This required the use of either the GeForce GTX 560 Ti or Radeon HD 6850 which averaged 62fps and 63fps respectively. Falling just shy of the desired 60fps target was the GeForce GTX 560 with 55fps and the Radeon HD 7770 with 52fps. Graphics cards such as the Radeon HD 6790 and GeForce GTX 460 failed to average 50fps.
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Moving up past the GeForce GTX 560 Ti and Radeon HD 6850 we saw quite a large bump in performance with the Radeon HD 5870, 6870 and 7850 all averaging well over 70fps. The Radeon HD 6950 and GeForce GTX 480 averaged over 80fps and anything faster than that was overkill for these quality settings.
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1920x1200 - Normal Quality
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At 1920x1200 it takes the Radeon HD 6870 to exceed an average of 60fps. This card was a mere 2-3fps slower than the 5870 and 6950. The new Radeon HD 7850 averaged 69fps matching the old GeForce GTX 480. Meanwhile the GeForce GTX 570 and Radeon HD 6970 both scored 76fps, while the new 7950 was slightly faster with 77fps.
Towards the top of the food chain we have the GeForce GTX 580 with 84fps and the Radeon HD 7970 with 87fps. The GeForce GTX 670 was much faster with 101fps and the GTX 680 with 108fps.
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Falling short of the 60fps target was the Radeon HD 6850 with 52fps and the GeForce GTX 560 Ti with 50fps. The GeForce GTX 560 (45fps) and the Radeon HD 7770 (43fps) provided playable performance at this resolution but there were moments of lag.
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2560x1600 - Normal Quality
Very High Quality DX9 vs. DX10 vs. DX10.1 vs. DX11 CPU Performance Final Thoughts
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Republished with permission from:
Max Payne Android Graphics Mod
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Steven Walton is a writer at TechSpot. TechSpot is a computer technology publication serving PC enthusiasts, gamers and IT pros since 1998.
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